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I Guess This Is Why They Call It “Grinding Rep”

So I unlocked the Guardians of Hyjal dailies to get that last faction to Exalted without having to grind dungeons for it.

 

This may have been in error.

 

Not the whole “fighting for the forces of life against those who would destroy it” thing. The feelings of being on the wrong side are lessening, and this worries me. No, it’s that the druids are so, well, vitalist.

I’m not unfamiliar with them. I have even spent time among the Tauren honoring their Earthmother. This is different. I haven’t spent a lot of time in protracted battle alongside druids before and, well, they react to the stress of battle…oddly.

Case in point. One of them gives me a jar of salve and sends me out to heal the injured. Odd choice, but I keep my ghoul from eating the vial and set out. Now I don’t know what is in that salve or perhaps it was mere gratitude but when I’d heal one of the druids, male or female, Tauren or Night Elf, they’d often promise to “look me up after the battle” for a “special thank you” and I don’t think they’re talking about standing me to a round of drinks at the tavern.

Okay, maybe I’m reading too much into that. But that sappy sweet dryad is  hanging around, and she wants me to go pry morsels, err, bear cubs out of the trees. I’ve learned to tune her out lest her prattle drive me mad, so she surprised me by THROWING HER ARMS AROUND ME AND BURYING MY FACE IN HER BREASTS. No, really. It was in the quest text and everything. And I am short and slender and those things are enormous. It was like drowning in forest-scented pillows, except that I don’t have to breathe.

I think the living have forgotten that I’m an animated corpse. Will I forget it too? If I keep doing this, will I lose myself in their simple, vitalist gratitude and do things that we will all regret later? It’s a mark of how far I’ve fallen already that these questions actually occur to me to ask.

And here we are with 4.2

Seems like I was just getting 4.1 down when 4.2 comes along. We’re helping the Guardians of Hyjal invade the Firelands and take the fight to Ragnaros.

Expect fire. Lots and lots and lots of fire. Fire that is on fire, with the threat of still more fire. Ragnaros  has one trick, and he beats it to death with a rock that is on fire.

Good news this patch, we have Guardians of Hyjal dailies to grind that rep for you completists. Bad news, we have Guardians of Hyjal dailies for you to grind Marks of Hyjal with. You need something over six hundred of them to get everything unlocked.

Also, Hungering Cold got nerfed with a cast time and Glyph of Dark Succor got nerfed by only working for 20 sec after a kill that grants experience or honor. Farewell, awesome self-healing.

That’s where I am this patch. I may or may not grind for the mount, but so far I’m not bored with the new content.

So, patch 4.1 dropped.

Well, here we are with my slightly boosted diseases, my slightly nerfed AoE threat, and my brand new battle rez.

Going into 4.1, it’s plain to see that the developers have addressed the complaints about the length and difficulty of the Cataclysm heroics. Unfortunately for the critics, they chose to do so by making Zul’Aman and Zul’Gurub even longer and more difficult. My guildies have described them as five-man raids, which I haven’t heard since we were beating our heads on the brand-new Cataclysm heroics…or wiping on Loken back in the dim and misty WotLK beginnings of the guild.

I haven’t been able to use my  new battle rez yet, as the only thing that I was in that people acually died in was a speed Heroic Utgarde Pinnacle run, and I had lost the tank and was busy offtanking some mobs with my DPS gear and spec. I’m really going to have to go back to Elitist Jerks and see what’s up with the theorycrafting – I seem to be taking way more damage. Enough that I finally hotkeyed Death Strike to use as a self-heal. The only thing I can think of to do to improve my survivability is drop into Blood Presence – and won’t my tank just love that?

Speaking of tanking, fool of a Moody spent Justice Points on heirlooms instead of tanking gear, so between that and my  normally atrocious relationship with the RNG, I haven’t tanked anything  but regular Cataclysm dungeons.  Also haven’t been doing much raiding and I miss it. When things get better, my DPS spec should be as close to pre-raid BiS as I’m likely to get, and I can certainly pull the PS numbers when I need to.

Looking forward to trying for the new mounts. I’d like to get my hunter alt the tiger, as she’s still butthurt over having to faction change and losing her lovely nightsaber to an ugly green chicken. As  for me, for now, I’m still pretty happy with the Kor’kron Annihilator.

That’s where I am at the start of 4.1, how are you doing?

 

It’s About Time I Did A RIFT Post

So, I’ve heard a lot about RIFT, pro and con, but I didn’t want to talk about it until I had tried it for myself, and having missed the beta I thought the chances were low…until a helpful Twitter friend of mine (thanks @Brigwyn!) provided me with a trial code for the Allies of Ascended free weekend offer.

With my brand-new code in hand I set out to explore the war torn-world of Telara, as best I could. The first thing I noticed was that the graphics, even in Low Rendering Mode on my gnomish computing device, were very pretty. The Guardians area (what I could see of it looking desperately for Brigwyn and other Rift Riders) was marble and glowy and very cathedral, while the Defiant areas (what I saw of them looking desperately for guildies) were very Myst and almost steampunk in elements.

I spent a good long time creating and deleting characters. The customization was…well, I certainly enjoyed the control over my appearance, facial structure, and hair color, but the only slider I found to change my body was height, and it basically seemed to be a choice between “fashion model” and “Playboy centerfold”. Striking a balance between height and curves, I first attempted to replicate something I’m very familiar with in WoW: a death knight.

The class system is, as far as I know, unique. It reminds me of nothing so much as it does Second Edition Dungeons and Dragons. You have four main classes, or callings: Warrior, Cleric, Rogue, or Mage. Each of these classes has numerous sub-classes (or souls as the game calls them) for tanking, healing, DPS, or PvP, each with its own unique talent tree.  You can (and as far as I can tell,  must) have three souls for your calling, and how you place the talent points that you gain as you level is up to you.

At first, contemplating the closest I could get to a death knight, I tried Reaver/Void Knight/Paladin. This gave me diseases and DOTs, self-buffs and healing, and resistance to magic. You do get a short tutorial as you accumulate the souls for your calling, and the hints are very good.

But. Here is where I started running into the  limits of the trial account. Limits, I may add, that were not mentioned when I started the account or downloaded the client.

I could only level up to 15th level. Nowhere was this mentioned. I was stuck in the starting area, with again no warning until I spent ten minutes trying to get through an invisible wall for a quest. Couldn’t whisper players, find guild members, or join groups except for public ones. I was never able to try out an instance, but I’m guessing from the experience that I wouldn’t have  been able to. This was one mark against Trion and RIFT and in my mind a fairly substantial one.

I understand that it was a trial account, and there’s an applicable saying about gift horses. Nevertheless, some warning regarding these limits, in clear language not a legalese TOS and/or EULA, would have been appreciated. Like, on the page where we download the patcher, above the Download button.

At any  rate, tiring of my now-maxed, umm, an effective shorthand to describe character classes is difficult… well let’s call her a R/VK/P, I decided to try something different. I rolled a rogue – and not just a rogue, a bard. And this time, I decided to put as many points as I could into one soul first, then fill out the other two later.

Big difference. A bard is apparently the rogue healer and buffer support person, and although the site warns you that a bard alone is in big trouble, I found that the few points that I was forced to take in Riftstalker (the rogue tanking class(!)) and Assassin had me  doing respectable damage, while my songs healed myself for as much as I was damaging the mobs.  While my R/VK/P was cursing Arthas’ name every time a rift opened nearby – and because of the current world event, this was every few minutes – my bard would think nothing of running up, joining the public group, targeting the biggest baddie, and singing everyone healthy until it died.

One last nitpick. The armor. Specifically, the armor for female characters. I know we like to look attractive, and I know this has been complained about before – but when full steel hauberks magically transform into little chainmail looks-like-someone-forgot-underpants RenFetish outfits, you’re going to hear complaints, and those complaints are well-deserved. If you want to take any size chunk out of Blizzard’s fanbase, Trion, and your ads certainly suggest that you do, treating women worse than Blizzard does is not the path to take. In all fairness, the Defiants do have  a strong female lead who is too busy with averting the destruction of Telara to worry about romance, and I found this refreshing. Blunted, slightly, by the fact that she was wearing a plate bikini smaller than mine when we had this conversation.

In all there are strong points for RIFT, the story, class system, and customization balanced by strong problems, namely the lack of communication, the class system, and the platemail centerfold clothing.  I’t have to say that the balance is, on the whole, towards the good. The good things about RFT are very good, and the bad things are at least fixable.

With my budget, I won’t be leaving Azeroth for Teluria any time soon – though RIFT would make a good backup game (beating Champions Online) should I ever be able to afford to purchase a copy and game time.

Oh yes, Rift runs very well in Linux using Wine and the DiretX 9 from Winetricks. Don’t install DirectX 9 from the RIFT installer.

 

 

 

Utility

With Raise Ally being changed to a combat rez on the PTR, I’d like to talk about something we’re going to get called on more as DPS – even if that doesn’t go through. I’d like to talk about utility.

By utility, I mean things that we do in combat that are not DPS. As crowd control and planning become more important, getting the most out of our utility will be just as important, and in some fights more important than maximizing our dps.

The closest thing we have to crowd control is Hungering Cold. It has no range, costs 40 runic power, is deep enough in the Frost tree that you have to be Frost specced to have it, and for all that only lasts ten seconds. It does infect targets with Frost Fever though, slowing them somewhat, but we are not a crowd control class.

We have two slows, however. Chains of Ice will cost you a Frost rune, but will slow the target by 60%. That’s our go-to snare. It will infect the target with Frost Fever and Ebon Plague if you have it. Our other slow is Desecration, in the Unholy talent tree. Fully talented, it creates a zone that slows enemies by 50% and lasts 20 seconds whenever you use Plague Strike, Scourge strike or Necrotic strike. Always. Great for the fight against Arthas, and your Grim Batol group will love you and put you on adds, but you can’t not do it, which will make repositioning the boss a pain in the ass for the tank.

Our main utility in a group is interrupts – understandable, as we were intended, originally, to be anti-caster melee tanks. Our bread-and-butter interrupt is Mind Freeze, which Frost DKs can cast for free with Endless Winter, but costs the rest of us 20 runic. It has a ten-second cooldown, so will be the interrupt that we use the most.

Strangulate is a silence that interrupts for 3 seconds on non-player targets. Two minute cooldown, but no runic or rune costs. Also, people tend to forget that Death Grip also interrupts when used in mid-cast. Plus, us Blood Elves get Arcane Torrent, yet another interrupt/silence that gives us nearly enough runic for a Mind Freeze and doesn’t have to be targeted.

 

I like to start with an Arcane Torrent as my first interrupt, as I may not have the runic for a Mind Freeze. Mind Freeze is second, then alternate with Strangulate and watch my cooldowns. I try to keep Death Grip in reserve for emergencies, as that will have the target attacking me for 3 seconds and an immune target won’t be interrupted.

Now, where in all this will we fit Raise Ally? Seriously – when we have our battle rez, I see us as prioritizing the druid in the group, then the healer, then the tank. You might want to work out a battle rez order in your raid, but 5 mans shouldn’t be much of an issue. As far as successful raiding goes, anything that will prevent a wipe is fine by me – but I just can’t get my head around gaining the ability to bring others back to life.

We’re not just about topping the DPS charts, and we haven’t been since Cataclysm dropped. I’d rather be third on DPS and first in interrupts if it keeps the group from wiping. And now we’ll be able to battle-rez. I wonder when we’ll get our heals.

The Return of Gratuitous Cleavage Lass: Champions Online goes F2P

Back on Halloween of 2009 I tried out the free trial of Champions Online, and posted about it here. I had hardware and driver issues, the character creation was versatile but confusing, there was some weird instancing thing going on, and it came down to me not really being able to afford farting around with it.

Well, recently Champions Online went f2p – free to play, as Lord of the Rings Online and several other MMOs have done. They also touted a new character creation system, improved servers, and that free players get access to all the game content that subscribed players do.

Well, this was worth looking into, so after finding my account password I decided to give Champions Online: Free For All a try.

First, I needed to download the game client. Now I know my Netherweb access can get squirrelly at times (hey, you try getting a good high-speed access plan in Northrend) but it ended up taking me a week to download the game client. I strongly urge you, should you wish to try it yourself, to download the full client from FilePlanet or Big Download as the installer you get from the Champions Online page can’t resume if there’s an issue with the download or connection.

Nevertheless, through sheer bloody-minded cussedness, I managed to get the game client installed. No popups came up on my $400 laptop warning me of the dire necessity of cutting-edge hardware. In fact, when I logged in, there was my old friend Gratuitous Cleavage Lass bouncing at me, ready for conversion.

Conversion. Yeah. The old-stile character generation is now subscriber-only or “Gold” account limited. Free accounts, or “Silver” accounts, get two character slots with more available for a micropayment. Micropayments also open up more character slots, costumes, a couple of optional adventure packs (how free players get access to the expansions), and additional equipment, but they claim it’s possible to reach endgame without spending any money.

As a Silver account, I had to convert GCL into one of the archetypes that they had available. Archetypes function much like classes in other MMOs, as a set framework of powers and abilities that increase as you level. Talents and Advantages can serve to customize these to an extent.

With a vague memory of the beatdowns that I received as a martial artist, I decided to go with Behemoth for GCL – the classic comic-book brick. Her hoverdisc turned out to cost micropayment tokens now, so I went with Flight as her travel power because why not?

I actually like the concept of the Archetypes. It was very difficult, in my previous experience, to figure out just what powers and abilities you should get as your character progressed – for the paper-and-pencil Hero System is not a level-based game. An Archetype will help me figure out how the CO game system works so that, should I decide to subscribe, a Freeform character will be a lot easier to create without spending a fortune in Resources redoing my powers (another innovation, by the way).

Gameplay was a lot easier. Though I still had to be careful about being mobbed (especially as my attacks started to do a ridiculous amount of Knockback, flinging opponents over buildings and down the block…and aggroing more baddies) and some of the instances required a combunation of grim perserverance and clever mob pulling, it did seem to go much easier this time. And suddenly, about level 14 or so, I was winning fights more than losing them.

It’s a completely different game now, and a worthy when-I-can’t-get-into-WoW backup. I may, if things go better, actually subscribe – though I’d like to see just how  far I can get as a casual Silver first.

First week of Cataclysm, a Death Knight’s perspective.

So, we’re one week in.

I’ve made 85th level – took me longer than I expected, but I was messing around with goblin and worgen alts and I wasn’t getting enough rest. For those of you who have not yet plowed to 85, my advice:

  1. Rest. I didn’t get enough rested XP, and it hurt. If you do nothing else that I tell you, getting enough rest will help you immeasurably.
  2. Quest.  I tried leveling via the Dungeon Finder. Hour-long queues for dungeon runs that disintegrated after the second pull. And you have to go find the dungeon instance entrances anyway.  So, unless someone posts a list (multiple links) you’re probably better off questing anyway. Plus, the storylines and lore are invaluable in letting you know just what in Arthas’ name you’re doing.
  3. Swap out your gear. You will think that your 4T10 BiS ICC 25 Heroic gear will be good until Cataclysm heroics at least, and possibly the first few Cataclysm raids. You will be wrong. Green is the new purple, and the sooner that you realize this the easier it will be on you.  I waited too long, and my hit points have more than doubled. And I haven’t gotten any good dungeon gear drops yet. Plus, I think Ramkahen styles look good on me.
  4. Archaeology.  Archaeology gives XP. Good XP. Great XP when rested. Go do Archaeology.
  5. Learn the instances. If you want to get your tanking practice in on the instances, don’t just queue up and plow in, AoE tanking like mad. All those things you read about how Cataclysm instances are like mini-raids are not Twilight Hammer propaganda. If you try to go in there with a Wrath heroic speed run mindset, they will eat you.  Learn the strategies. Oh, and DPS DKs, watch your AoEs. Yes, I mean you, Howling Blast – although Unholy needs to remember that just because diseases don’t break Hungering Cold doesn’t mean that they don’t break other classes’ CC so watch Pestilence and Blood Boil too. If you aren’t absolutely certain the CCd mob is out of range, then use your single target priorities.

This is what I’ve been able to learn so far from a DKs perspective. Oh, trying out an Unholy DW build for my secondary spec to see if it really is all that, and because there’s no way in Icecrown I’m tanking instances.

Kingslayer

Yes, I managed to break a bunch of things updating. I’ll fix them as and when I can.

Last night, after strong urging by my guild, I was able to join the progression team in the assault on Icecrown and after working through several bosses I’d only wiped on previously and more that I’d never seen before (Hello, Sindragosa. Pleased to meet you. Now drop dead)  I was able to finally, finally meet the Lich King, Arthas Menethil, in combat.

Though I got trapped between a Defile and Everlasting Winter and went down like a warlock in the Deeprun Tram, I managed to last long enough to help and not make it harder for the crew, and was able thanks to a timely combat rez to land one of the final blows on the Lich King.

After a few surprises, the one that I can talk about being that I still exist, I’ve spent the night walking Northrend, contemplating our failure to rescue Bolvar and what it will mean for the already shaky peace with the Alliance. I would like to find some out of the way place in Mulgore and contemplate a life of peace, but the Horde will always need something killed, and it is after all what I was made for.

Besides, I should really look into those earthquakes I keep  hearing about.

So, patch.

Well, here we are. Our talent trees “simplified”, our rotations moved over to priority systems, Defense gone, rune recharging changed, and Frost and Unholy tanking gone for good. What do we have?

Unholy: Apparently, since everyone who knew what they were doing took it anyway, Master of Ghouls is now included in selecting the Unholy tree. And what’s this Dark Transformation noise? Oh. Oh my Arthas in Icecrown. Also, Festering Strike to even out our rune usage and keep our diseases rolling.  The presences have been reworked and we now fight in Unholy presence for the added haste and faster rune regeneration.

Thanks to those fine people over at Elitist Jerks, we have a suggested build (4/0/32) that, once Cataclysm drops and we can level to 85 (7/0/32 +2) gives us two floating talent points.

Frost: Nashiira, and many other Death Knights, will be happy to see that 2H Frost is, if you’ll pardon the phrasing, alive and well. Here’s the suggested build: (3/31/2) I may go to this as my secondary spec if I give up on tanking.

Blood: About tanking. Yes, *all* about tanking. Our tanking talents live here now. Hello,  Bone Shield. I hope you write. Yes, I miss you in Unholy DPS too. As far as builds go, I went with this 33/0/3 +1 one, because apparently Bloodworms are cool now. Rune Strike goes on the action bar – it’s apparently on the GCD now, and a certain crabby blue says that it will be useable in Blood Presence without having to come after a dodge or parry. With the Resilient Grip glyph turning Death Grip into a spammable taunt for bosses as well, and with Dancing Rune Weapon’s glyph increasing its threat on top of that, I’m beginning to see why DKs are the go-to tank post-patch.

Until they nerf us, that is.

Well, my connection issues will hopefully be resolved soon (you try getting consistent Netherweb access in Northrend sometime) so I’ll be able to post more and try out these lovely new toys. And yes, by “toys”, I mean “ways to kill things”.

Why I Started the Wreck List

I have, in other venues, discussed how the Wreck List was formed.  Today, I’d like to talk about why.

I’ve been in other guilds before. Good guilds. Solid raiders. Nice people. But, and this is a big but, I’d find myself watching what I talked about in guild chat. I’d soon learn that there were subjects that I could not talk about – politics, rights, equality, feminism.

Soloing was worse – General and Trade chats were infamous, and still are for the hostility. Arthas, you know this. You’ve seen it. And I was trying to level, and I couldn’t talk to my guildies, and I couldn’t talk to anyone else.

I thought it would be something, not to have a raiding guild or a PvP guild or a leveling guild, but to have a liberal guild. A guild united not by what people did in game, but what people were like out of it. A guild that, founded on the principles of the Daily Kos, would have guildies of varying interests – raiders, PvPers, levelers, crafters – working together to demonstrate liberal principles to WoW and demonstrate WoW success on Daily Kos.

While the organizing and the original recruitment was based on Daily Kos diaries, I didn’t intend for us to be exclusively tied to the site. As I envisioned us recruiting WoW players from Daily Kos, I also envisioned us recruiting Kossacks from WoW.  There are eleven million WoW players, and I wondered how many of them needed the haven from bigotry, misogyny, and racism that we could provide.

I don’t pretend to have come up with the idea myself. Look at Proudmoore. Still, we’ve gone from an offhand comment in Cheers and Jeers to a large, respected, and successful guild, and after getting the signatures on the guild  charter very little of it was my doing.

I didn’t start a raiding guild, or a crafting guild, or a leveling guild, or a social guild. What I wanted was a guild where we could all work together equally, where a person could lead a raid or grind a profession and not be thought better or worse for it. I wanted a guild where who you were didn’t matter as long as you pulled your weight and didn’t hate on your guildes.

And, in a large part, this is the guild you’ve made.

You wanted to hear my further instructions. For those readers on the quest, your next step is to find a hunter dressed as a pirate in a pirate town this weekend. You may also want to remember the letter W.

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